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<title>Vault Learning Games Blog</title>
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<description>Posts from the Vault Learning Games blog.</description>
<lastBuildDate>Thu, 10 Sep 2026 15:11:49 GMT</lastBuildDate>
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<title>What Makes a Good Learning Game?</title>
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<pubDate>Thu, 10 Sep 2026 15:11:49 GMT</pubDate>
<dc:creator>Lindy Biller - Field Day Lab</dc:creator>
<description>We brought together a panel of researchers, designers and educators to create the world&#39;s biggest library of free, online learning games. For years, teachers have told us that they need a better way to track down good, effective learning games. That’s why our team of game designers and researchers created the Vault: our growing library of free online games that are all consistently, reliably good.</description>
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<category>education</category>
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<title>Five Creative Ways to Use Games in your Classroom</title>
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<pubDate>Wed, 02 Sep 2026 15:12:09 GMT</pubDate>
<dc:creator>Lindy Biller — Field Day Lab</dc:creator>
<description>Learning games are an incredible tool for learning, but there’s another piece to the puzzle: how do we connect what students learn in games with what they’re able to put into words?</description>
<category>education</category>
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<title>5 Ways Teachers Can “bridge” Learning from Games to the Classroom</title>
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<pubDate>Sat, 01 Aug 2026 15:12:55 GMT</pubDate>
<dc:creator>Lindy Biller - Field Day Lab</dc:creator>
<description>Some ideas for tapping into kids’ hidden knowledge with bridging activities. Learning games are an incredible tool for learning, but there’s another piece to the puzzle: how do we connect what students learn in games with what they’re able to put into words?</description>
<category>education</category>
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<title>Why Some Games Feel Alive</title>
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<pubDate>Wed, 01 Jul 2026 15:13:10 GMT</pubDate>
<dc:creator>Sarah Gagnon - Field Day Lab</dc:creator>
<description>Juice is more than just about making the game more satisfying. It is also about giving the player feedback that makes sense of the interactions. Of course, if a player feels like the game is more alive and fun, they are likely to engage more with it and this matters a lot for educational games. We want to helps players feel connected to the game world and gives weight or emotion to their actions.</description>
<category>design</category>
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